Compare GoVenture

GoVenture offers an unmatched learning experience.  See below for 50+ reasons why GoVenture is unique and ready for you to adopt today (click an item for more detail).

GoVenture is the original business and money simulation series.  Over a decade of experience designing and refining award-winning educational games and simulations provides you with the most comprehensive series in the industry.  While other companies attempt to repeat our success by superficially copying individual GoVenture products and concepts, we focus on continuing to be the innovation leader, providing you a complete product line for all ages and education levels, a multitude of free resources, and the dedicated support needed for successful integration in all types of learning environments.

To demonstrate our confidence in our products, we make everything freely available to you on this website.  Fully-working product trials, video demos, instructor and learner resources, and everything you need to evaluate GoVenture.  No over-the-top marketing language, no hard sales, and no requirement to contact a sales person just to request a free trial or pricing. People all over the world have trusted GoVenture and we look forward to earning your trust too.

Read below to find out more.

Unique Learning Experience

  • Visual

    Highly visual. Students with lower literacy levels can fully participate.

  • Experiential

    Applies learning-by-doing methodology.

  • Interactive

    Constant decision-making and focus are required. There is no "auto-pilot" or opportunity for students to disengage.

  • Real-Time Feedback

    Decisions and indecisions have consequences.

  • Personalized

    Unlike case studies, the GoVenture experience is highly personalized. Students take ownership of the experience.

  • Risk-Free

    Trial and error allows students to experiment and learn from mistakes and successes.

  • Engaging and Fun

    Use of realistic scenarios and gaming techniques provides for a fun and engaging learning experience. Matches the other exciting digital activities students engage in every day.

  • Motivating

    Students are far more likely to participate in class discussion and ask insightful questions when they understand not only the how, but also the why.

  • Individual and Collaborative

    Simulations can be played individually or students can be teamed together.

  • Optional Competition

    Instructors can choose to host student competitions or have students play without competition.

  • Smart

    Expertly designed artificial intelligence generates results based on learner decisions and other realistically modeled events.

  • Repeat Play

    Simulations provide different results every time, thereby continually revealing new learning opportunities.

  • Focused Design

    Designed specifically for learning. No superficial "eye candy" or time-wasting activities that do not add value to the learning experience.

  • Structured

    A structured learning experience that also provides an optional launching point for free-form research and learning.

  • Predictable

    Although simulation results will vary, the activity is designed to be predictable and reliable to facilitate group progress and evaluation.

  • Self-Directed or Facilitated

    Can be used as a self-directed activity, or lightly or heavily facilitated.

  • Flexible Scheduling

    Simulations can be saved and resumed at any time. Learners and instructors can fit GoVenture into any schedule.

  • Location Flexible

    Can be used in class, in lab, or at home.

  • Short-term and Long-term Use

    A few hours to hundreds of hours of use can be garnered.

  • Behavior-Changing

    Students can become "addicted" to playing and learning (in a good way).


A simple explanation of why games and simulations provide powerful learning opportunities

Performance Evaluation

  • Reports and Scores

    Student Performance Evaluation Reports are built into the simulation and updated automatically. Some simulations also include auto-scoring.

  • Metrics

    GoVenture provides numerous metrics that can be used in goal setting and evaluation.

  • Behavior-Changing

    Test Bank questions and answers included in Adobe PDF format.

Supplemental Learning Resources

  • Learning the software

    Demonstration videos and User Guides provided.

  • Instructor Guide

    Provided in Adobe PDF format.

  • Learning Guides and Activities

    Provided in Adobe PDF format. Can be used without the software to prepare students for specific decisions.


  • Flexible Technology

    Demonstration videos and User Guides provided.

  • Minimum System Requirements

    Works on new and old computers. Windows and Macintosh versions available. Mobile apps too.

  • Proven

    Robust and successfully used for many years on thousands of computers, systems, and networks.


  • Very Affordable

    Deep discounts for accredited educational institutions, as well as nonprofits. Less than the price of a textbook, and without the wear and tear.

  • Budget-Friendly

    Perpetual-use licenses available with no yearly fees.

  • Licensing

    Various licensing options available from single seats to site licenses.


  • Curriculum Matched

    Mapped to many Education Standards. Broad coverage of outcomes.

  • Saves Time

    Facilitates the achievement of many learning outcomes simultaneously in a single activity.

  • Subject Flexible

    Can be used in multiple courses and subject areas.

  • All Ages and Grades

    GoVenture simulations are available for all ages and grade levels from elementary to adult education.

  • Gifted Learners

    Provides gifted learners with the additional intellectual and problem-solving challenges they seek.

  • At-Risk Learners

    Provides at-risk learners an alternative learning experience that transcends the common barriers of conventional learning methods.

  • Special Education

    Provides special education learners a unique learning experience that can help target and reinforce specific learning needs.

  • Life Skills

    Facilitates problem solving, organization, literacy, and other hard-to-teach soft skills.

  • Continuous or Capstone Use

    Can be used continuously throughout a course, or as a culminating capstone activity.

  • Replacement or Supplement

    Can be used to supplement or enhance an existing course or curriculum, or as a complete replacement. GoVenture provides an encouraging foundation for educators who may be new to teaching their subjects, and a perfect curriculum enhancement for veteran educators.

  • Consistency

    The GoVenture product line is designed to offer a graduated path from basic to advanced experiences, using a common user interface. Students and Instructors can easily move up from one product to another, and laterally to products covering different subject areas. By standardizing on a single product or product family, curriculum outcomes and teaching methods become more consistent across affiliated schools. Consistency leads to improved quality, fewer problems, and greater efficiency with curriculum delivery, while at the same time increasing student performance in local and standardized tests.

  • High Value

    Multiple departments can pool funds to purchase and share GoVenture.

Other Benefits

  • Student Enrollment

    Can be used to help increase attention and enrollment in specific courses.

  • Reduce Dropout Rates

    Can help reduce dropout rates by providing an innovative way to keep students engaged.

  • Increase Test Scores

    Can help improve conventional test scores.

  • Before- and After-School Activity

    Can be used as a before-school and after-school activity.

  • Student Appreciation

    Receive top marks from students for allowing them to learn in a fun and interesting way.

  • Customer Support

    Toll-free telephone (US/Canada) and email support. Includes both technical and instructional support. Nearly 100% of all customer requests are handled on the same or next business day by the people who actually developed the products.

  • Parent Appreciation

    Gain the appreciation of parents by better preparing their children for success in the real world.

  • Administrator Appreciation

    Win the support of school administrators by creating a positive buzz in your school.

  • External Exposure

    GoVenture is on the leading edge of education and offers the type of activity that generates student excitement. They will often talk about the 'cool program' they are using at school with friends and parents. Studies show that parents want their children to learn more real-world business and life skills at school. And businesspeople seek to sponsor programs that bring such concepts to the classroom.

  • Award-Winning

    GoVenture has won numerous international awards and is represented by the top education and technology companies in the world.

  • Reliable

    Backed by MediaSpark Inc, an award-winning software development and publishing company in business since 1994, and focused exclusively on building innovative educational products.

Learn how GoVenture solves your challenges

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